Create your own scenario, similar to the 4 chapters of the story mode.
Link new missions with objectives, gifts and dialogs to write your story.
{
"id": "helloworld",
"mapseed": 9317080913220233952,
"parameters": [],
"missions": [
{
"id": "first_residential_area",
"autoStart": true,
"icon": "icons/ui/construction_zone",
"triggerConditions": [],
"successConditions": [
{
"function": "get_block_count(SiliconCity.Blocks.Residential)",
"conditionOperator": ">=",
"conditionValue": 16
}
],
"giftMoney": 10000
}
],
"cansave": true
}
{
"description": "Hello!",
"missions": {
"first_residential_area.title": "Build a 4x4 residential area",
"first_residential_area.description": "It's time to get started. Build a large enough residential area to welcome your first silizens.\\nMake this area big enough for many houses to grow inside; a 4x4 square is a good size.\\n\\nGo to the construction menu (click the tab on the left side of the screen or press F1), choose <b>Urban zones</b> and select the <b>Houses</b> tool. Now hold click and drag a large enough area on the map. This should cost you $3,200. Don't be afraid, there's a $1,600 gift for you once you complete this task.",
"first_residential_area.success": "Congratulations!\\n\\nYou made it to build a nice residential zone. Complete the next mission to see your first silizens coming."
},
"title": "Welcome to Silicon City"
}
You can use a saved .scg game to start your scenario with, instead of the mapseed parameter. Place this .scg file in your scenario folder.
{
"id": "helloworld",
"author": "Aurel",
"mapfilename": "siliconcity.scg"
}